i need to load audio files at runtime and set them as clips in an audio source(s) currently ive gotten it to find a .wav file with
WWW www = new WWW("file://" + Application.persistentDataPath +"FILE.wav");
and then set it with,
clip1 = www.GetAudioClip(true, true);
aud.clip = clip1;
the audio source in the inspector shows a clip, but its empty (nothing to play).
is it even possible to load an audio file from a persistent data path? or am i just out of luck?
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